Functions add add( name:  string , func:  Function , priority?:  number ) :  void  add( name:  "CraftRecipePreProvided" , func:  CraftRecipePreProvidedFunction , priority?:  number ) :  void  add( name:  "CraftRecipeProvidedFunction" , func:  CraftRecipeProvidedFunction , priority?:  number ) :  void  add( name:  "VanillaWorkbenchCraft" , func:  VanillaWorkbenchCraftFunction , priority?:  number ) :  void  add( name:  "VanillaWorkbenchPostCraft" , func:  VanillaWorkbenchCraftFunction , priority?:  number ) :  void  add( name:  "VanillaWorkbenchRecipeSelected" , func:  VanillaWorkbenchRecipeSelectedFunction , priority?:  number ) :  void  add( name:  "ContainerClosed" , func:  ContainerClosedFunction , priority?:  number ) :  void  add( name:  "ContainerOpened" , func:  ContainerOpenedFunction , priority?:  number ) :  void  add( name:  "CustomWindowOpened" , func:  CustomWindowOpenedFunction , priority?:  number ) :  void  add( name:  "CustomWindowClosed" , func:  CustomWindowClosedFunction , priority?:  number ) :  void  add( name:  "CoreConfigured" , func:  CoreConfiguredFunction , priority?:  number ) :  void  add( name:  "LevelSelected" , func:  LevelSelectedFunction , priority?:  number ) :  void  add( name:  "DimensionLoaded" , func:  DimensionLoadedFunction , priority?:  number ) :  void  add( name:  "DestroyBlock" , func:  DestroyBlockFunction , priority?:  number ) :  void  add( name:  "DestroyBlockStart" , func:  DestroyBlockFunction , priority?:  number ) :  void  add( name:  "DestroyBlockContinue" , func:  DestroyBlockContinueFunction , priority?:  number ) :  void  add( name:  "BuildBlock" , func:  BuildBlockFunction , priority?:  number ) :  void  add( name:  "BlockChanged" , func:  BlockChangedFunction , priority?:  number ) :  void  add( name:  "ItemUse" , func:  ItemUseFunction , priority?:  number ) :  void  add( name:  "ItemUseLocalServer" , func:  ItemUseFunction , priority?:  number ) :  void  add( name:  "Explosion" , func:  ExplosionFunction , priority?:  number ) :  void  add( name:  "FoodEaten" , func:  FoodEatenFunction , priority?:  number ) :  void  add( name:  "ExpAdd" , func:  ExpAddFunction , priority?:  number ) :  void  add( name:  "ExpLevelAdd" , func:  ExpLevelAddFunction , priority?:  number ) :  void  add( name:  "NativeCommand" , func:  NativeCommandFunction , priority?:  number ) :  void  add( name:  "PlayerAttack" , func:  PlayerAttackFunction , priority?:  number ) :  void  add( name:  "EntityAdded" , func:  EntityAddedFunction , priority?:  number ) :  void  add( name:  "EntityRemoved" , func:  EntityRemovedFunction , priority?:  number ) :  void  add( name:  "EntityDeath" , func:  EntityDeathFunction , priority?:  number ) :  void  add( name:  "EntityHurt" , func:  EntityHurtFunction , priority?:  number ) :  void  add( name:  "EntityInteract" , func:  EntityInteractFunction , priority?:  number ) :  void  add( name:  "ProjectileHit" , func:  ProjectileHitFunction , priority?:  number ) :  void  add( name:  "RedstoneSignal" , func:  RedstoneSignalFunction , priority?:  number ) :  void  add( name:  "PopBlockResources" , func:  PopBlockResourcesFunction , priority?:  number ) :  void  add( name:  "ItemIconOverride" , func:  ItemIconOverrideFunction , priority?:  number ) :  void  add( name:  "ItemNameOverride" , func:  ItemNameOverrideFunction , priority?:  number ) :  void  add( name:  "ItemUseNoTarget" , func:  ItemUseNoTargetFunction , priority?:  number ) :  void  add( name:  "ItemUsingReleased" , func:  ItemUsingReleasedFunction , priority?:  number ) :  void  add( name:  "ItemUsingComplete" , func:  ItemUsingCompleteFunction , priority?:  number ) :  void  add( name:  "ItemDispensed" , func:  ItemDispensedFunction , priority?:  number ) :  void  add( name:  "NativeGuiChanged" , func:  NativeGuiChangedFunction , priority?:  number ) :  void  add( name:  "GenerateChunk" , func:  GenerateChunkFunction , priority?:  number ) :  void  add( name:  "GenerateChunkUnderground" , func:  GenerateChunkFunction , priority?:  number ) :  void  add( name:  "GenerateNetherChunk" , func:  GenerateChunkFunction , priority?:  number ) :  void  add( name:  "GenerateEndChunk" , func:  GenerateChunkFunction , priority?:  number ) :  void  add( name:  "GenerateChunkUniversal" , func:  GenerateChunkFunction , priority?:  number ) :  void  add( name:  "GenerateBiomeMap" , func:  GenerateChunkFunction , priority?:  number ) :  void  add( name:  "ReadSaves" , func:  SavesFunction , priority?:  number ) :  void  add( name:  "WriteSaves" , func:  SavesFunction , priority?:  number ) :  void  add( name:  "CustomBlockTessellation" , func:  CustomBlockTessellationFunction , priority?:  number ) :  void  add( name:  "ServerPlayerTick" , func:  ServerPlayerTickFunction , priority?:  number ) :  void  add( name:  "CustomDimensionTransfer" , func:  CustomDimensionTransferFunction , priority?:  number ) :  void  add( name:  "BlockEventEntityInside" , func:  EntityInsideFunction , priority?:  number ) :  void  add( name:  "BlockEventEntityStepOn" , func:  EntityStepOnFunction , priority?:  number ) :  void  add( name:  "BlockEventNeighbourChange" , func:  NeighbourChangeFunction , priority?:  number ) :  void  add( name:  "PopBlockResources" , func:  PopBlockResourcesFunction , priority?:  number ) :  void  add( name:  "ConnectingToHost" , func:  ConnectingToHostFunction , priority?:  number ) :  void  add( name:  "DimensionUnloaded" , func:  DimensionUnloadedFunction , priority?:  number ) :  void  add( name:  "LevelPreLeft" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "LevelLeft" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "ItemUseLocal" , func:  ItemUseLocalFunction , priority?:  number ) :  void  add( name:  "SystemKeyEventDispatched" , func:  SystemKeyEventDispatchedFunction , priority?:  number ) :  void  add( name:  "NavigationBackPressed" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "LevelCreated" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "LevelDisplayed" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "LevelPreLoaded" , func:  LevelLoadedFunction , priority?:  number ) :  void  add( name:  "LevelLoaded" , func:  LevelLoadedFunction , priority?:  number ) :  void  add( name:  "LocalLevelLoaded" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "LocalTick" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "AppSuspended" , func:  ( ( )  =>  void ) , priority?:  number ) :  void  add( name:  "EntityPickUpDrop" , func:  EntityPickUpDropFunction , priority?:  number ) :  void  add( name:  "ServerPlayerLoaded" , func:  PlayerFunction , priority?:  number ) :  void  add( name:  "ServerPlayerLeft" , func:  PlayerFunction , priority?:  number ) :  void  add( name:  "GenerateCustomDimensionChunk" , func:  GenerateCustomDimensionChunkFunction , priority?:  number ) :  void  Parameters name: string  func: Function  Optional  priority: number Returns void  Parameters name: "CraftRecipePreProvided"  Optional  priority: number Returns void  Parameters name: "CraftRecipeProvidedFunction"  Optional  priority: number Returns void  Parameters name: "VanillaWorkbenchCraft"  Optional  priority: number Returns void  Parameters name: "VanillaWorkbenchPostCraft"  Optional  priority: number Returns void  Parameters name: "VanillaWorkbenchRecipeSelected"  Optional  priority: number Returns void  Parameters name: "ContainerClosed"  Optional  priority: number Returns void  Parameters name: "ContainerOpened"  Optional  priority: number Returns void  Parameters name: "CustomWindowOpened"  Optional  priority: number Returns void  Parameters name: "CustomWindowClosed"  Optional  priority: number Returns void  Parameters name: "CoreConfigured"  Optional  priority: number Returns void  Parameters name: "LevelSelected"  Optional  priority: number Returns void  Parameters name: "DimensionLoaded"  Optional  priority: number Returns void  Parameters name: "DestroyBlock"  Optional  priority: number Returns void  Parameters name: "DestroyBlockStart"  Optional  priority: number Returns void  Parameters name: "DestroyBlockContinue"  Optional  priority: number Returns void  Parameters name: "BuildBlock"  Optional  priority: number Returns void  Parameters name: "BlockChanged"  Optional  priority: number Returns void  Parameters name: "ItemUse"  Optional  priority: number Returns void  Parameters name: "ItemUseLocalServer"  Optional  priority: number Returns void  Parameters name: "Explosion"  Optional  priority: number Returns void  Parameters name: "FoodEaten"  Optional  priority: number Returns void  Parameters name: "ExpAdd"  Optional  priority: number Returns void  Parameters name: "ExpLevelAdd"  Optional  priority: number Returns void  Parameters name: "NativeCommand"  Optional  priority: number Returns void  Parameters name: "PlayerAttack"  Optional  priority: number Returns void  Parameters name: "EntityAdded"  Optional  priority: number Returns void  Parameters name: "EntityRemoved"  Optional  priority: number Returns void  Parameters name: "EntityDeath"  Optional  priority: number Returns void  Parameters name: "EntityHurt"  Optional  priority: number Returns void  Parameters name: "EntityInteract"  Optional  priority: number Returns void  Parameters name: "ProjectileHit"  Optional  priority: number Returns void  Parameters name: "RedstoneSignal"  Optional  priority: number Returns void  Parameters name: "PopBlockResources"  Optional  priority: number Returns void  Parameters name: "ItemIconOverride"  Optional  priority: number Returns void  Parameters name: "ItemNameOverride"  Optional  priority: number Returns void  Parameters name: "ItemUseNoTarget"  Optional  priority: number Returns void  Parameters name: "ItemUsingReleased"  Optional  priority: number Returns void  Parameters name: "ItemUsingComplete"  Optional  priority: number Returns void  Parameters name: "ItemDispensed"  Optional  priority: number Returns void  Parameters name: "NativeGuiChanged"  Optional  priority: number Returns void  Parameters name: "GenerateChunk"  Optional  priority: number Returns void  Parameters name: "GenerateChunkUnderground"  Optional  priority: number Returns void  Parameters name: "GenerateNetherChunk"  Optional  priority: number Returns void  Parameters name: "GenerateEndChunk"  Optional  priority: number Returns void  Parameters name: "GenerateChunkUniversal"  Optional  priority: number Returns void  Parameters name: "GenerateBiomeMap"  Optional  priority: number Returns void  Parameters name: "ReadSaves"  Optional  priority: number Returns void  Parameters name: "WriteSaves"  Optional  priority: number Returns void  Parameters name: "CustomBlockTessellation"  Optional  priority: number Returns void  Parameters name: "ServerPlayerTick"  Optional  priority: number Returns void  Parameters name: "CustomDimensionTransfer"  Optional  priority: number Returns void  Parameters name: "BlockEventEntityInside"  Optional  priority: number Returns void  Parameters name: "BlockEventEntityStepOn"  Optional  priority: number Returns void  Parameters name: "BlockEventNeighbourChange"  Optional  priority: number Returns void  Parameters name: "PopBlockResources"  Optional  priority: number Returns void  Parameters name: "ConnectingToHost"  Optional  priority: number Returns void  Parameters name: "DimensionUnloaded"  Optional  priority: number Returns void  Parameters name: "LevelPreLeft"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "LevelLeft"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "ItemUseLocal"  Optional  priority: number Returns void  Parameters name: "SystemKeyEventDispatched"  Optional  priority: number Returns void  Parameters name: "NavigationBackPressed"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "LevelCreated"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "LevelDisplayed"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "LevelPreLoaded"  Optional  priority: number Returns void  Parameters name: "LevelLoaded"  Optional  priority: number Returns void  Parameters name: "LocalLevelLoaded"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "LocalTick"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "AppSuspended"  func: ( ( )  =>  void )  Optional  priority: number Returns void  Parameters name: "EntityPickUpDrop"  Optional  priority: number Returns void  Parameters name: "ServerPlayerLoaded"  Optional  priority: number Returns void  Parameters name: "ServerPlayerLeft"  Optional  priority: number Returns void  Parameters name: "GenerateCustomDimensionChunk"  Optional  priority: number Returns void  invoke invoke( name:  string , o1?:  any , o2?:  any , o3?:  any , o4?:  any , o5?:  any , o6?:  any , o7?:  any , o8?:  any , o9?:  any , o10?:  any ) :  void  Parameters name: string  Optional  o1: any Optional  o2: any Optional  o3: any Optional  o4: any Optional  o5: any Optional  o6: any Optional  o7: any Optional  o8: any Optional  o9: any Optional  o10: any Returns void  Legend Constructor Property Method Inherited constructor Inherited property Inherited method Static property Static method Settings Theme OS Light Dark 
Module used to handle callbacks. See {@page Callbacks} for details about the callback mechanism and the list of pre-defined callbacks